Minha Armada Ju

Game Engine / Rendering Engineer

Contact

  • Email (work): onion@pearlabyss.com
  • Email (academic/personal): alegruz@khu.ac.kr
  • Location: Uiwang-si, Gyeonggi-do, Republic of Korea
  • Links: GitHub | LinkedIn

Summary

Engineer focused on real-time rendering systems, graphics API integration, shader workflows, and performance optimization for production game engines.

Experience

  • Pearl Abyss, Game Engine Systems Engineer (2023.01 - Present)
  • Pearl Abyss, Game Engine Engineering Intern (2022.07 - 2022.08)
  • MLVC, Undergraduate Researcher (2021.01 - 2021.08)
  • Social Radio Company, Android Programmer (2020.09 - 2021.02)

Core Skills

  • Languages: C++20, Python, HLSL, Java/Kotlin, Assembly
  • Graphics APIs: Direct3D 12, Vulkan, OpenGL
  • Tools: RenderDoc, Nsight, PIX, Aftermath, AGI, Intel GPA, AMD uProf

Education

  • BSc in Software Convergence, Kyung Hee University (Graduated 2023)
  • GPA: 3.798 / 4.3

주민하 (Minha Armada Ju)

게임 엔진 / 렌더링 엔지니어

연락처

  • 업무 이메일: onion@pearlabyss.com
  • 학술/개인 이메일: alegruz@khu.ac.kr
  • 거주지: 경기도 의왕시
  • 링크: GitHub | LinkedIn

요약

실시간 렌더링 시스템, 그래픽스 API 통합, 셰이더 워크플로우, 엔진 성능 최적화에 집중하고 있습니다.

경력

  • Pearl Abyss, Game Engine Systems Engineer (2023.01 - 현재)
  • Pearl Abyss, Game Engine Engineering Intern (2022.07 - 2022.08)
  • MLVC, 학부 연구원 (2021.01 - 2021.08)
  • Social Radio Company, Android Programmer (2020.09 - 2021.02)

핵심 기술

  • 언어: C++20, Python, HLSL, Java/Kotlin, Assembly
  • 그래픽스 API: Direct3D 12, Vulkan, OpenGL
  • 도구: RenderDoc, Nsight, PIX, Aftermath, AGI, Intel GPA, AMD uProf

학력

  • 경희대학교 소프트웨어융합학과 (2023 졸업)
  • 학점: 3.798 / 4.3