CV
Minha Armada Ju
Game Engine / Rendering Engineer
Contact
Summary
Engineer focused on real-time rendering systems, graphics API integration, shader workflows, and performance optimization for production game engines.
Experience
- Pearl Abyss, Game Engine Systems Engineer (2023.01 - Present)
- Pearl Abyss, Game Engine Engineering Intern (2022.07 - 2022.08)
- MLVC, Undergraduate Researcher (2021.01 - 2021.08)
- Social Radio Company, Android Programmer (2020.09 - 2021.02)
Core Skills
- Languages: C++20, Python, HLSL, Java/Kotlin, Assembly
- Graphics APIs: Direct3D 12, Vulkan, OpenGL
- Tools: RenderDoc, Nsight, PIX, Aftermath, AGI, Intel GPA, AMD uProf
Selected Projects
Education
- BSc in Software Convergence, Kyung Hee University (Graduated 2023)
- GPA: 3.798 / 4.3
주민하 (Minha Armada Ju)
게임 엔진 / 렌더링 엔지니어
연락처
요약
실시간 렌더링 시스템, 그래픽스 API 통합, 셰이더 워크플로우, 엔진 성능 최적화에 집중하고 있습니다.
경력
- Pearl Abyss, Game Engine Systems Engineer (2023.01 - 현재)
- Pearl Abyss, Game Engine Engineering Intern (2022.07 - 2022.08)
- MLVC, 학부 연구원 (2021.01 - 2021.08)
- Social Radio Company, Android Programmer (2020.09 - 2021.02)
핵심 기술
- 언어: C++20, Python, HLSL, Java/Kotlin, Assembly
- 그래픽스 API: Direct3D 12, Vulkan, OpenGL
- 도구: RenderDoc, Nsight, PIX, Aftermath, AGI, Intel GPA, AMD uProf
주요 프로젝트
학력
- 경희대학교 소프트웨어융합학과 (2023 졸업)
- 학점: 3.798 / 4.3