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Graphics Conference Trend Analysis (19 FEB 2022)

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Overview

The conferences analyzed are those that focuses on “Real-Time Rendering”. Following conferences are considered:

3D Reconstruction

Name Author Year Conference
3D Reconstruction of Incomplete Archaeological Objects Using a Generative Adversarial Network Renato Hermoza, Ivan Sipiran 2018 CGI

Rendering

Name Author Year Conference
Evaluating Physical and Rendered Material Appearance Jiri Filip, Martina Kolafova, Michal Havlicek, Radomir Vavra, Michal Haindl 2018 CGI
Automatic Identification of Performance Bottleneck for A Complex Rendering System through Big Data Yanci Zhang, Zi Liang, Xiaoyao Li, Wenjie Ren, Yanli Liu 2018 CGI
Constrained Texture Mapping via Approximate Voronoi Base Domain Peng Cheng, Jiaye Wang, Chunyan Miao, Changhe Tu 2018 CGI
Hybrid Lighting for Faster Rendering of Scenes With Many Lights Jesse Archer, Geoff Leach, Pyarelal Knowles, Ron van Schyndel 2018 CGI
A Detailed Study of Ray Tracing Performance: Render Time and Energy Cost Elena Vasiou, Konstantin Shkurko, Ian Mallett, Erik Brunvand, Cem Yuksel 2018 CGI
LinSSS: Linear Decomposition of Heterogeneous Subsurface Scattering for Real-Time Screen-space Rendering Tatsuya Yatagawa, Yasushi Yamaguchi, Shigeo Morishima 2020 CGI
Rasterization-based Progressive Photon Mapping Iordanis Evangelou, Georgios Papaioannou, Konstantinos Vardis, Andreas A. Vasilakis 2020 CGI
Dynamic Shadow Rendering with Shadow Volume Optimization Zhibo Fu, Han Zhang, Ran Wang, Zhen Li, Lijuan Ma, Bin Sheng, Po Yang 2020 CGI
Adaptive Illumination Sampling for Direct Volume Rendering Valentin Kraft, Florian Link, Andrea Schenk, Christian Schumann 2020 CGI
Binary Space Partitioning Visibility Tree for Polygonal and Environment Light Rendering Hiroki Okuno, Kei Iwasaki 2021 CGI
Efficient Real-time Dynamic Diffuse Global Illumination Using Signed Distance Fields Jinkai Hu, Milo Yip, Guillermo Elias Alonso, Shihao Gu, Xiangjun Tang, Xiaogang Jin 2021 CGI
Edge-based Procedural Textures Hansoo Kim, Jean-Michel Dischler, Holly Rushmeier, Bedrich Benes 2021 CGI
DDISH-GI: Dynamic Distributed Spherical Harmonics Global Illumination Julius Ikkala, Petrus Kivi, Joel Alanko, Markku Mäkitalo, Pekka Jääskeläinen 2021 CGI
An improved advancing-front-Delaunay method for triangular mesh generation Yufei Guo, Xuhui Huang, Zhe Ma, Yongqing Hai, Rongli Zhao, Kewu Sun 2021 CGI
Dynamic Shadow Synthesis Using Silhouette Edge Optimization Jihong Wang, Zhen Li, Saba Ghazanfar Ali, Bin Sheng, Ping Li, Xiaoyu Chi, Jinman Kim, Lijuan Mao    
Coarse pixel shading with temporal supersampling Kai Xiao, Gabor Liktor, dKarthik Vaidyanathan 2018 I3D
Combining analytic direct illumination and stochastic shadows Eric Heitz, Stephen Hill, Morgan McGuire 2018 I3D
Learning real-time ambient occlusion from distance representations Benjamin Keinert, Jana Martschinke, Marc Stamminger 2018 I3D
Efficient screen-space rendering of vector features on virtual terrains Alex Frasson, Tiago Augusto Engel, Cesar Tadeu Pozzer 2018 I3D
Improved geometric specular antialiasing Yusuke Tokuyoshi, Anton S. Kaplanyan 2019 I3D
Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering Xiaowei Zhang, Christopher May, Gen Nishida, Daniel Aliaga 2020 I3D
On Ray Reordering Techniques for Faster GPU Ray Tracing Daniel Meister, Jakub Boksansky, Michael Guthe, Jiri Bittner 2020 I3D
Real-Time Geometric Glint Anti-aliasing with Normal Map Filtering Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler, Carsten Dachsbacher 2021 I3D
Real-Time Subsurface Control Variates: Temporally Stable Adaptive Sampling Tiantian Xie, Marc Olano 2021 I3D
Stochastic-Depth Ambient Occlusion Jop Vermeer, Leonardo Scandolo, Elmar Eisemann 2021 I3D
Hash Functions for GPU Rendering Mark Jarzynski, Marc Olano 2021 I3D
Detecting Bias in Monte Carlo Renderers using Welch’s t-test Alisa Jung, Johannes Hanika, Carsten Dachsbacher 2021 I3D
Guided Visibility Sampling++ Thomas Koch, Michael Wimmer 2021 I3D
Interactive Path Tracing And Reconstruction of Sparse Volumes Nikolai Hofmann, Jon Hasselgren, Petrik Clarberg, Jacob Munkberg 2021 I3D
Introduction to the vulkan graphics API Mike Bailey 2018 SIGGRAPH Asia
Light transport simulation in the gradient domain Binh-Son Hua, Adrien Gruson, Matthias Zwicker, Toshiya Hachisuka 2018 SIGGRAPH Asia
Practical HDR and wide color techniques in gran turismo SPORT Hajime Uchimura, Kentaro Suzuki 2018 SIGGRAPH Asia
Directional lightmap encoding insights Peter-Pike Sloan, Ari Silvennoinen 2018 SIGGRAPH Asia
Production ray tracing of feature lines Shinji Ogaki, Iliyan Georgiev 2018 SIGGRAPH Asia
Hessian-based robust ray-tracing of implicit surfaces on GPU Jag Mohan Singh, Pankaj Wasnik, Raghavendra Ramachandra 2018 SIGGRAPH Asia
Error estimation for many-light rendering with supersampling Hirokazu Sakai, Kosuke Nabata, Shinya Yasuaki, Kei Iwasaki 2018 SIGGRAPH Asia
Fast raycasting using a compound deep image for VPL range determination Jesse Archer, Geoff Leach, Pyarelal Knowles 2018 SIGGRAPH Asia

Global Illumination

Name Author Year Conference
Incrementally baked global illumination Christan Luksch, Michael Wimmer, Michael Schwärzler 2019 I3D
Fast non-uniform radiance probe placement and tracing Yue Wang, Soufiane Khiat, Paul G. Kry, Derek Nowrouzezahrai 2019 I3D
High-quality object-space dynamic ambient occlusion for characters using Bi-level regression Binh Huy Le, Henrik Halen, Carlos Gonzalez-Ochoa, JP Lewis 2019 I3D
Stochastic Substitute Trees for Real-Time Global Illumination Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger 2020 I3D

Anti Aliasing

Name Author Year Conference
Adaptive temporal antialiasing Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, Morgan McGuire 2018 HPG
Correlation-aware semi-analytic visibility for antialiased rendering Cyril Crassin, Chris Wyman, Morgan McGuire, Aaron Lefohn 2018 HPG
Deferred adaptive compute shading Ian Mallett, Cem Yuksel 2018 HPG

Ray Traversal, Transparency, GPU Computing

Name Author Year Conference
Compressed-leaf bounding volume hierarchies Carsten Benthin, Ingo Wald, Sven Woop, Attila T. Áfra 2018 HPG
CPU-style SIMD ray traversal on GPUs Alexander Lier, Marc Stamminger, Kai Selgrad 2018 HPG
Moment transparency Brian Sharpe 2018 HPG

Geometric Modeling

Name Author Year Conference
High-fidelity Compression of Dynamic Meshes with Fine Details using Piece-wise Manifold Harmonic Bases Chengju Chen, Qing Xia, Shuai Li, Hong Qin, Aimin Hao 2018 CGI
GPU-based Multiple-Choice Scheme for Mesh Simplification Naimin Koh, Wenjing Zhang, Jianmin Zheng, Yiyu Cai 2018 CGI
Generating Signed Distance Fields on the GPU with Ray Maps Bastian Krayer, Stefan Müller 2019 CGI
Procedurally Generating Biologically Driven Feathers Jessica Baron, Eric Patterson 2019 CGI
OLBVH: Octree Linear Bounding Volume Hierarchy for Volumetric Meshes Daniel Ströter, Johannes Mueller-Roemer, André Stork, Dieter Fellner 2020 CGI
Shape-inspired architectural design Weidan Xiong, Pengbo Zhang, Pedro V. Sander, Ajay Joneja 2018 I3D
Computing Centroidal Voronoi Tessellation Using the GPU Jiaqi Zheng, Tiow-Seng Tan 2020 I3D

Computer Animation

Name Author Year Conference
Pixel-Level Character Motion Style Transfer using Conditional Adversarial Networks Dong Hu, Shu-Juan Peng, Xin Liu 2018 CGI
Hierarchical Cloth Simulation using Deep Neural Networks Young Jin Oh, Tae Min Lee, In-Kwon Lee 2018 CGI

Simulation

Name Author Year Conference
GPU-based Grass Simulation with Accurate Blade Reconstruction Sheng Wang, Saba Ghazanfar Ali, Bin Sheng, Ping Lu, Lijuan Mao, Po Yang 2020 CGI

Terrain Modeling

Name Author Year Conference
Real-Time Sketch-Based Terrain Generation François-Xavier Talgorn, Farès Belhadj 2018 CGI
Example-based Rapid Generation of Vegetation on Terrain via CNN-based Distribution Learning Jian Zhang, Changbo Wang, Chen Li, Hong Qin 2019 CGI
Modeling Rocky Scenery using Implicit Blocks Axel Paris, Adrien Peytavie, Eric Guérin, Jean-Michel Dischler, Eric Galin, Yann Cortial 2020 CGI
AutoBiomes - Procedural Generation of Multi-Biome Landscapes Roland Fischer, Philipp Dittmann, Rene Weller, Gabriel Zachmann 2020 CGI
Real-Time Hyper-Amplification of Planets Yann Cortial, Adrien Peytavie, Eric Galin, Eric Guérin 2020 CGI

Visual Simulation & Aesthetics

Name Author Year Conference
Visual Simulation of Weathering Coated Metallic Objects Akinori Ishitobi, Masanori Nakayama, Issei Fujishiro 2020 CGI
Evolving L-systems in a competitive environment Job Talle, Jiri Kosinka 2020 CGI

Spatial Data Structures

Name Author Year Conference
Dual-split trees Daqi Lin, Konstantin Shkurko, Ian Mallett, Cem Yuksel 2019 I3D

Performance and Interaction

Name Author Year Conference
3D mesh animation compression based on adaptive spatio-temporal segmentation Guoliang Luo, Zhigang Deng, Xiaogag Jin, Xin Zhao, Wei Zeng, Wenqiang Xie, Hyewon Seo 2019 I3D
Real-time hierarchical facial performance capture Luming Ma, Zhigang Deng 2019 I3D
Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation Larry Seiler, Daqi Lin, Cem Yuksel 2020 I3D

Deep Learning

Name Author Year Conference
HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction Xiaoyu Pan, Jiancong Huang, Jiaming Mai, He Wang, Honglin Li, Tongkui Su, Wenjun Wang, Xiaogang Jin 2021 I3D
Efficient Hyperparameter Optimization for Physics-based Character Animation Zeshi Yang, Zhiqi Yin 2021 I3D
CreativeAI: deep learning for graphics Niloy J. Mitra, Iasonas Kokkinos, Paul Guerrero, Nils Thuerey, Tobias Ritschel 2018 SIGGRAPH Asia
Game AI techniques from algorithmic approach to machine learning Youichiro Miyake, Kazuko Manabe 2018 SIGGRAPH Asia